What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Viewing all podcasts for Wariofan63.Apr 1, 2015
Ranger X offers a wide selection of weapons. Here, we compare each through the lens of stage design.
Mar 22, 2015
Terrain comes to bear on Ranger X's combat in a number of ways. We take a look at how mechanics and enemies work together to capitalize upon level design.
Nov 9, 2014
The Firemen features plenty of space to explore, but slaps players with a time limit. How do you balance between looking around and getting through quickly?
Sep 30, 2014
Azure Striker Gunvolt lends its bosses neat designs and lines of dialogue. But how does the gameplay lend them identities?
Sep 10, 2014
Soundvoyager largely relies on sound to convey its level design. How does it achieve variety and pacing through levels conveyed by sound?
Aug 10, 2014
Terranigma's combat has a great deal of variety. How is it organized?
Jul 9, 2014
In any location, you'll encounter setting and structure. What composes each of these elements, and how do they influence each other?
Jun 22, 2014
Chapter 1 of Terranigma switches between combat and puzzles regularly; how does it pace the player's progress from one to the other?
Jun 3, 2014
What's it take to form an effective plan in Adventures of Lolo?
Apr 11, 2014
We review the way that health gives structure to gameplay segments and the role of points. Included is an interview with Ben Ruiz and his thoughts on health, points, and mechanics in brawlers.