What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Golem

Podcasts

Aug 6, 2022
Kirby and the Forgotten Land uses its level design to entice exploration in different ways, and it uses multiple methods of conveying its story.
Jul 28, 2022
Drill is a new power in Kirby and the Forgotten Land, and it's pretty unconventional, too. We consider its impacts on traversal and combat.
Jun 5, 2022
We review the Sword ability from Kirby and the Forgotten Land, including its uses in different contexts and how it stacks up to other abilities.
May 31, 2022
We discuss our personal experience with prior Kirby games and what our ideal Kirby game would be like.
May 29, 2022
Shouty unveils his tier list of enemies in Dusk based on the brutal Duskmare difficulty. How high up do rats rank in the list? You'll have to listen to find out!
See the Full List

Posts

May 27, 2014
Golem takes stage 4-3 and breaks up each of its challenges into two steps, tracing a gamut of planning and pushing challenges throughout the stage.
Oct 11, 2015
A look at the parallel paths in Mario Zone 1.
Sep 16, 2015
A review of ship, shot, and enemy interplay.
Feb 27, 2016
A review of Bugaboo and how its elements come together.

Resources

Oct 18, 2014
Commune members Golem and Shouty play through Demon's Crest while pondering how its various elements work together.
Jun 2, 2015
Golem's video series covering every stage in the game, including all crowns.
Jul 13, 2015
A playlist with videos for each boss in Popful Mail.
Oct 13, 2015
A one-credit clear of Metal Black.
Mar 26, 2016
A playthrough of Bugaboo (The Flea) showcasing that the jump power meter is not perfectly reliable.
Jul 16, 2017
An application of Luke McMillan's race course metrics to Devil's Forest 1.