What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.
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Episode 29: Sound Level Design

Recorded on Aug 24, 2014
Uploaded on Sep 10, 2014
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Most of us rely on sight to parse levels into individual elements, setpieces, segments, and so on. Soundvoyager has sparse visual elements, more as hints and aids than hard elements--what you're really interacting with is a soundscape. How does level design come across when conveyed by sound rather than sight?

Additionally, audio game developer CAE Jones speaks on a wide range of topics concerning the development and design of audio games. You can find his games here.
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Tags: interview level design
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