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Episode 29: Sound Level Design
Recorded on Aug 24, 2014
Uploaded on Sep 10, 2014
Download or listen:
Most of us rely on sight to parse levels into individual elements, setpieces, segments, and so on. Soundvoyager has sparse visual elements, more as hints and aids than hard elements--what you're really interacting with is a soundscape. How does level design come across when conveyed by sound rather than sight?
Additionally, audio game developer CAE Jones speaks on a wide range of topics concerning the development and design of audio games. You can find his games here.
Additionally, audio game developer CAE Jones speaks on a wide range of topics concerning the development and design of audio games. You can find his games here.
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Tags:
interview
level design
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