What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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This time, we're covering the design space of combat in Terranigma: its breadth and depth.
First up, we've got a discussion on the enemy set. How is each individual enemy constructed, and how does it compare to the other enemies? How does it fit in, and how does it stick out?
Then, we discuss a particular move, the dash attack. Does its power flesh out the design space of combat, or does it reduce combat variety?
First up, we've got a discussion on the enemy set. How is each individual enemy constructed, and how does it compare to the other enemies? How does it fit in, and how does it stick out?
Then, we discuss a particular move, the dash attack. Does its power flesh out the design space of combat, or does it reduce combat variety?
With stunning insight provided by: