What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Wariofan63.

Tutorials (Intermission)
Apr 6, 2016
How do games help us learn the skills required to succeed?
Discourse (Undertale)
Mar 26, 2016
Is dialogue in Undertale genuine?
Right from Wrong
Mar 23, 2016
What gives Undertale its sense of morality?
Mood Management
Dec 18, 2015
Long Live the Queen revolves around managing Princess Elodie's state of mind. How do you prioritize each state, and how do you learn what's useful?
Nonlinearity
Dec 4, 2015
You can approach Super Mario Land 2 in any order you like! How does that influence the game's identity?
Episode 51: Cohesion
Sep 12, 2015
As an early FPS, Realms of the Haunting has novel approaches to controls and story.
Episode 50: Slippery Slopes
Sep 10, 2015
Splatoon contains several multiplayer modes. Can it keep competition even in all of them?
Episode 49: Ink
Aug 28, 2015
Splatoon's ink system promotes an indirect sense of interplay--instead of just shooting at each other, you can also shoot at something between the two of you.
Episode 48: Interpreting the Environment
Aug 22, 2015
Aren't you glad I didn't call it "Ink-terpreting the Environment"?
Episode 43: Puzzle Curve
Jun 2, 2015
Puzzle games depend heavily on the player's ability to learn. What impact does BOXBOY!'s structure have on this learning process?
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