What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Wariofan63.

The Wolf Among Us - Authorship
Aug 16, 2018
In The Wolf Among Us players navigate Sheriff Bigby through his adventures. How do we measure the impact and meaning of player choice in the story?
Dragon's Crown - Classes
Jul 29, 2018
Characters in Dragon's Crown are distinguished by their inherent abilities as well as customizations made by the player. Here, we consider the range and impact of those choices.
Dragon's Crown - Progression
Jul 15, 2018
A review of progression in Dragon's Crown via rewards and variation.
Luigi's Mansion: Dark Moon - The Rest
Jul 4, 2018
Luigi's Mansion: Dark Moon features more than ghost-busting. We consider the far corners of its design space and how the Poltergust functions outside of combat.
Luigi's Mansion: Dark Moon - Ghost Fishing
Apr 22, 2018
Combat in Luigi's Mansion: Dark Moon revolves around pulling ghosts towards you: reeling them in using a vacuum cleaner. We discuss the interplay that this creates.
Killer 7 - Favorites
Feb 25, 2018
We talk about our favorite aspects of Killer 7.
Vehicle Dynamics (F-Zero X)
Jul 16, 2017
To succeed in F-Zero X, you'll need to master its physics. How can we move flying cars super fast?
Control Challenges (StarTropics)
Sep 17, 2016
StarTropics challenges the player with stiff but simple controls.
Conversation (Fallout)
Jul 4, 2016
In Fallout, conversation can have a large impact on your playthrough. How did we approach dialogue, and what consequences did we face?
Sound Design (Intermission)
May 23, 2016
Video games use sound and music in many unique ways, from gameplay backup to mood setting and more.
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