What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Viewing all podcasts for Wariofan63.Aug 16, 2018
In The Wolf Among Us players navigate Sheriff Bigby through his adventures. How do we measure the impact and meaning of player choice in the story?
Jul 29, 2018
Characters in Dragon's Crown are distinguished by their inherent abilities as well as customizations made by the player. Here, we consider the range and impact of those choices.
Jul 15, 2018
A review of progression in Dragon's Crown via rewards and variation.
Jul 4, 2018
Luigi's Mansion: Dark Moon features more than ghost-busting. We consider the far corners of its design space and how the Poltergust functions outside of combat.
Apr 22, 2018
Combat in Luigi's Mansion: Dark Moon revolves around pulling ghosts towards you: reeling them in using a vacuum cleaner. We discuss the interplay that this creates.
Feb 25, 2018
We talk about our favorite aspects of Killer 7.
Jul 16, 2017
To succeed in F-Zero X, you'll need to master its physics. How can we move flying cars super fast?
Sep 17, 2016
StarTropics challenges the player with stiff but simple controls.
Jul 4, 2016
In Fallout, conversation can have a large impact on your playthrough. How did we approach dialogue, and what consequences did we face?
May 23, 2016
Video games use sound and music in many unique ways, from gameplay backup to mood setting and more.