What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
(Close)
We just started Magical Quest Starring Mickey Mouse, a SNES platformer, but there are some lingering thoughts on Master of Darkness.
We reflect on Master of Darkness by way of its bosses, then share initial thoughts on Magical Quest through its grabbing-and-tossing mechanics.
Also: Bisser Dyankov, designer on Tropico, said that accessibility and depth need not be foes. Let's see what we think of that thought. No... that VG Thought. 8)
We reflect on Master of Darkness by way of its bosses, then share initial thoughts on Magical Quest through its grabbing-and-tossing mechanics.
Also: Bisser Dyankov, designer on Tropico, said that accessibility and depth need not be foes. Let's see what we think of that thought. No... that VG Thought. 8)
Tags:
bosses
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