What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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We continue talking about Magical Quest Starring Mickey Mouse, a SNES platformer with multiple paths, hidden secrets, and whimsical costumes.
Our focus this week is on the process of discovery in Magical Quest. What entices you to explore? How does the game clue you in--or fail to clue you in--on its hidden goodies?
Also: Sean Hogan, one of the designers on Anodyne, spoke about discovery in the context of the University of Chicago. Let's take a closer look at what he said.
Our focus this week is on the process of discovery in Magical Quest. What entices you to explore? How does the game clue you in--or fail to clue you in--on its hidden goodies?
Also: Sean Hogan, one of the designers on Anodyne, spoke about discovery in the context of the University of Chicago. Let's take a closer look at what he said.
With stunning insight provided by:
Tags:
exploration
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