What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.
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Episode 2

Recorded on Feb 6, 2013
Uploaded on Feb 6, 2013
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Here it is, the second episode of The Commune's podcast. We're still on about Master of Darkness in this one, the Castlevania-esque title for the Sega Master System and Game Gear.

We reflect on game difficulty using Master of Darkness as a backdrop. What makes artificial difficulty? And how do player learning and player reaction time play off of one another in providing a game's challenge?

Additionally: Speaking of learning, how does learning work in a procedurally generated game? We hear from Jonathan Wright, creator of the procedurally generated Flash game Dark Run.
Game(s) discussed:
Hosted by:
With stunning insight provided by:
Tags: interview
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