What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Yourself.

Episode 29: Sound Level Design
Sep 10, 2014
Soundvoyager largely relies on sound to convey its level design. How does it achieve variety and pacing through levels conveyed by sound?
Episode 28: Sound as Challenge
Aug 24, 2014
We're not used to finding our way through space using only our ears. What variety does Soundvoyager find in that challenge, and how do we overcome it?
Episode 26: Setting vs. Structure
Jul 9, 2014
In any location, you'll encounter setting and structure. What composes each of these elements, and how do they influence each other?
Episode 24: Planning
Jun 3, 2014
What's it take to form an effective plan in Adventures of Lolo?
Episode 23: Powerups
Jun 5, 2014
The powerup episode! How does Trax balance and differentiate its powerups? How does Shatterhand make powerups a gameplay goal?
Episode 22: Health and Points
Apr 11, 2014
We review the way that health gives structure to gameplay segments and the role of points. Included is an interview with Ben Ruiz and his thoughts on health, points, and mechanics in brawlers.
Episode 21: Brawler Strategies
Apr 4, 2014
Let's survey Kunio's moves as an introduction to combat flow in Shin Nekketsu Kouha.
Episode 20: Car Trouble
Mar 17, 2014
How does Counterfeit Monkey pull together a sequence of puzzles into one unit? Let's look at repairing a car and the puzzles within.
Episode 19: Puzzling Logic
Feb 10, 2014
What steps do we take to solve puzzles? What tactics lead to success, and what tactics frustrate the player?
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