What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Viewing all podcasts for Yourself.Aug 22, 2015
Aren't you glad I didn't call it "Ink-terpreting the Environment"?
Aug 8, 2015
As an action RPG, Popful Mail must balance real-time combat, as well as equipment.
May 16, 2015
What's it take to get a high score in Bal Cube?
May 15, 2015
How do elements change from moment to moment Bal Cube, and how does their change impact the course of the game?
Apr 1, 2015
Ranger X offers a wide selection of weapons. Here, we compare each through the lens of stage design.
Mar 22, 2015
Terrain comes to bear on Ranger X's combat in a number of ways. We take a look at how mechanics and enemies work together to capitalize upon level design.
Jan 27, 2015
Superhero League of Hoboken combines point-and-click adventures with an RPG world and combat. Do the two genres blend successfully?
Jan 12, 2015
Using Wave Race 64, we discuss what determines whether a challenge is optional or not. Additionally, how does the game punish you for avoiding optional challenges as opposed to failing them?
Nov 29, 2014
Wave Race 64 plots its race courses on waterways full of bouncing water. How does it use water to create novel challenges?
Sep 30, 2014
Azure Striker Gunvolt lends its bosses neat designs and lines of dialogue. But how does the gameplay lend them identities?