What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Dec 17, 2015
This discussion of Super Mario Land 2 covers four unique approaches to level design.
Dec 4, 2015
You can approach Super Mario Land 2 in any order you like! How does that influence the game's identity?
Dec 1, 2015
A review of the shot systems that make Metal Black unique.
Nov 26, 2015
Enemy design in Metal Black dictates how each stage plays.
Oct 28, 2015
When are you not lost in Realms of the Haunting? And, more to the point, how do you get unlost?
Sep 12, 2015
As an early FPS, Realms of the Haunting has novel approaches to controls and story.
Sep 10, 2015
Splatoon contains several multiplayer modes. Can it keep competition even in all of them?
Aug 28, 2015
Splatoon's ink system promotes an indirect sense of interplay--instead of just shooting at each other, you can also shoot at something between the two of you.
Aug 22, 2015
Aren't you glad I didn't call it "Ink-terpreting the Environment"?
Aug 8, 2015
As an action RPG, Popful Mail must balance real-time combat, as well as equipment.