What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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This time, we cover cohesion both in gameplay and in story.
First, Realms of the Haunting seeks to infuse first person shooting with an adventure element: investigating rooms, picking up baubles, and inserting keys. How do the controls bring these two styles of gameplay together?
Then, we consider the game's fiction, from its moody corridors to its live action cutscenes.
First, Realms of the Haunting seeks to infuse first person shooting with an adventure element: investigating rooms, picking up baubles, and inserting keys. How do the controls bring these two styles of gameplay together?
Then, we consider the game's fiction, from its moody corridors to its live action cutscenes.
With stunning insight provided by:
Tags:
blended genre
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