What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Pages tagged Gamescape

Interviews

Elijah Fernandez
Jul 28, 2015
Elijah Fernandez details the importance of setting and the progression of weapons in Relic.
Stomp Team
Jul 28, 2015
Stomp challenges players to crush buildings with their bodies.
HueBots Team
Jul 28, 2015
The HueBots development team discusses puzzle planning and variety.
Anthony Powell
Aug 2, 2015
Philosoplay's Anthony Powell discusses the balance of competition in That Rock Paper Scissors Game.
Pixelbot Games
Aug 2, 2015
CANARI tasks players with energy management in unfamiliar territory.
Melanie Stegman
Aug 2, 2015
Melanie Stegman outlines the transition from real-world science to engaging gameplay in Immune Defense.
Chris Totten
Aug 1, 2016
Chris Totten explains resource management and post-apocalyptic level design in Dead Man's Trail.
Jesse Ozog
Aug 6, 2016
Jesse Ozog balances between animal rescue and fierce combat in Dr. Spacezoo.
Rick Kelly
Aug 8, 2016
Heroes Guard: The Journal features character building and card-based combat integrated into a memoir. Rick Kelly details the design that keeps it all together.
Mike Cowden
Aug 11, 2016
Mike Cowden explains variety and difficulty design in his auto-runner, Super 80s World.
Tyler Pomplon
Jul 28, 2017
BlockGame combines the thoughtful color-matching of a puzzle game and the twitch action of a platformer, and Tyler Pomplon explains how these two genres co-exist.
Lucas Govatos
Aug 4, 2017
Epitasis is a mysterious adventure game in an isolated land. Lucas Govatos explains his approach to visuals versus gameplay, world and puzzle structure, and visual design.
Justin Lindsey
Aug 4, 2017
Lunaform is a color-matching action game about catching stars to build planets. Justin Lindsey talks about how far to strain a player's cognitive load, variation on a theme, and more.
Alex Higgins
Aug 6, 2017
Bloodjak is a space shooter where you need to successfully eject to save your high score. Alex Higgins tells us about enemy design, difficulty variation, and emotive design.
Dan Silber
Aug 9, 2017
Dan Silber tells us about Interstellar Invaders, a game that combines Breakout and Missile Command. Along the way, we hear about learning from shows, how the game scales difficulty (both in punishments and rewards), and more.