What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Interview with HueBots Team

About the game HueBots.
View HueBots Team's web site
Recorded on Jul 26, 2015
Uploaded on Jul 28, 2015
Download or listen:

Tags: Gamescape Gamescape 2015
In HueBots, players slide robots across the screen to hit colored switches and reach the exit. However, once a robot starts sliding in one direction, it won't stop until it hits a wall.

Here, the HueBots development team considers the role of planning in gameplay, as well as how the variety of elements influences that planning. How do players learn the function of elements, and how do they then apply that knowledge?

The interview brings us back to questions raised by our Adventures of Lolo podcast, where we mulled the role of planning in puzzle solving.
 

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