What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
(Close)
Podcasts
Viewing all podcasts for Adrian.Aug 6, 2022
Kirby and the Forgotten Land uses its level design to entice exploration in different ways, and it uses multiple methods of conveying its story.
Jul 28, 2022
Drill is a new power in Kirby and the Forgotten Land, and it's pretty unconventional, too. We consider its impacts on traversal and combat.
Jun 5, 2022
We review the Sword ability from Kirby and the Forgotten Land, including its uses in different contexts and how it stacks up to other abilities.
May 31, 2022
We discuss our personal experience with prior Kirby games and what our ideal Kirby game would be like.
May 29, 2022
Shouty unveils his tier list of enemies in Dusk based on the brutal Duskmare difficulty. How high up do rats rank in the list? You'll have to listen to find out!
May 2, 2022
When we talk about "arenas" in first person shooters, what are we referencing? We talk about our implicit definitions for this general term.
Feb 8, 2022
This podcast broadly discusses what characterizes Dusk, from weapons to enemies and more.
May 12, 2021
Panzer Dragoon is a shooter on rails, but the player is given two key choices: between multiple attacks and between multiple viewpoints.
Nov 12, 2020
A broad discussion about Doom II ranging from mechanics to level design.
Jun 19, 2020
In this last podcast on Skyward Sword, we discuss the over world design of the Lanayru Desert and how it changes when you revisit it.