What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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This is The Commune's third podcast on Live-a-Live, a SNES RPG featuring a wide variety of chapters.
This week, we played the ninja chapter of Live-a-Live. The chapter features more than a few cryptic sidequests, including missable items. Additionally, there are a few of ways to clear the chapter depending on how many enemies you kill. There's a fair amount of complexity put into a small amount of game time, so our analysis here is thin--we try to wrap our arms around the wide variety of experiences we all had with this single chapter.
This week, we played the ninja chapter of Live-a-Live. The chapter features more than a few cryptic sidequests, including missable items. Additionally, there are a few of ways to clear the chapter depending on how many enemies you kill. There's a fair amount of complexity put into a small amount of game time, so our analysis here is thin--we try to wrap our arms around the wide variety of experiences we all had with this single chapter.
With stunning insight provided by: