What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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On this Live-a-Live podcast, we discuss two chapters.
First up is the wild west chapter, where the player takes the role of the cowboy Sundown. The bulk of the chapter is spent setting up traps in town to make the final battle easier, so we took the chance to reflect on the structural trope of the "final exam" in games.
Then, we've got the modern-day wrestling chapter. This one focuses exclusively on combat, so we do the same. Live-a-Live's combat system is unique among JRPGs, so what new possibilities does it open up for strategy?
First up is the wild west chapter, where the player takes the role of the cowboy Sundown. The bulk of the chapter is spent setting up traps in town to make the final battle easier, so we took the chance to reflect on the structural trope of the "final exam" in games.
Then, we've got the modern-day wrestling chapter. This one focuses exclusively on combat, so we do the same. Live-a-Live's combat system is unique among JRPGs, so what new possibilities does it open up for strategy?
With stunning insight provided by: