What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Adrian.

Nonlinearity
Dec 4, 2015
You can approach Super Mario Land 2 in any order you like! How does that influence the game's identity?
What Makes a Metal Black?
Dec 1, 2015
A review of the shot systems that make Metal Black unique.
Episode 53: Stage Identity via Enemy Identity
Nov 26, 2015
Enemy design in Metal Black dictates how each stage plays.
Episode 52: Maze Construction
Oct 28, 2015
When are you not lost in Realms of the Haunting? And, more to the point, how do you get unlost?
Episode 47: Balance
Aug 8, 2015
As an action RPG, Popful Mail must balance real-time combat, as well as equipment.
Episode 43: Puzzle Curve
Jun 2, 2015
Puzzle games depend heavily on the player's ability to learn. What impact does BOXBOY!'s structure have on this learning process?
Episode 42: High Scores
May 16, 2015
What's it take to get a high score in Bal Cube?
Episode 41: Static and Dynamic Variables
May 15, 2015
How do elements change from moment to moment Bal Cube, and how does their change impact the course of the game?
Episode 40: Arsenal
Apr 1, 2015
Ranger X offers a wide selection of weapons. Here, we compare each through the lens of stage design.
Episode 39: Terrain
Mar 22, 2015
Terrain comes to bear on Ranger X's combat in a number of ways. We take a look at how mechanics and enemies work together to capitalize upon level design.
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