What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
(Close)
Podcasts
Viewing all podcasts for Adrian.Dec 4, 2015
You can approach Super Mario Land 2 in any order you like! How does that influence the game's identity?
Dec 1, 2015
A review of the shot systems that make Metal Black unique.
Nov 26, 2015
Enemy design in Metal Black dictates how each stage plays.
Oct 28, 2015
When are you not lost in Realms of the Haunting? And, more to the point, how do you get unlost?
Aug 8, 2015
As an action RPG, Popful Mail must balance real-time combat, as well as equipment.
Jun 2, 2015
Puzzle games depend heavily on the player's ability to learn. What impact does BOXBOY!'s structure have on this learning process?
May 16, 2015
What's it take to get a high score in Bal Cube?
May 15, 2015
How do elements change from moment to moment Bal Cube, and how does their change impact the course of the game?
Apr 1, 2015
Ranger X offers a wide selection of weapons. Here, we compare each through the lens of stage design.
Mar 22, 2015
Terrain comes to bear on Ranger X's combat in a number of ways. We take a look at how mechanics and enemies work together to capitalize upon level design.