What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Adrian.

Arsenal (Axiom Verge)
Apr 26, 2016
Axiom Verge offers a large variety of abilities for getting around and killing stuff. How do they stand on their own, and how do they complement each other?
Learning to Win (Bugaboo)
May 21, 2016
In Bugaboo, your aim is to guide a flea out of a deep, dark cave while avoiding a dragon. How did we come to grips with this goal? How did we learn to play the game successfully?
Tutorials (Intermission)
Apr 6, 2016
How do games help us learn the skills required to succeed?
Discourse (Undertale)
Mar 26, 2016
Is dialogue in Undertale genuine?
Right from Wrong
Mar 23, 2016
What gives Undertale its sense of morality?
Interesting Choices
Mar 22, 2016
In Undertale, is the choice between peace and war interesting?
Purchases
Feb 12, 2016
20XX provides a number of upgrades--none of them for free.
Random Design
Feb 11, 2016
What level design does 20XX construct using its procedural generation?
Mood Management
Dec 18, 2015
Long Live the Queen revolves around managing Princess Elodie's state of mind. How do you prioritize each state, and how do you learn what's useful?
Level Design Discussion
Dec 17, 2015
This discussion of Super Mario Land 2 covers four unique approaches to level design.
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