What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Viewing all podcasts for Zanreo.Sep 10, 2014
Soundvoyager largely relies on sound to convey its level design. How does it achieve variety and pacing through levels conveyed by sound?
Aug 24, 2014
We're not used to finding our way through space using only our ears. What variety does Soundvoyager find in that challenge, and how do we overcome it?
Jun 3, 2014
What's it take to form an effective plan in Adventures of Lolo?
Jun 5, 2014
The powerup episode! How does Trax balance and differentiate its powerups? How does Shatterhand make powerups a gameplay goal?
Apr 11, 2014
We review the way that health gives structure to gameplay segments and the role of points. Included is an interview with Ben Ruiz and his thoughts on health, points, and mechanics in brawlers.
Apr 4, 2014
Let's survey Kunio's moves as an introduction to combat flow in Shin Nekketsu Kouha.
Feb 10, 2014
What steps do we take to solve puzzles? What tactics lead to success, and what tactics frustrate the player?
Jan 19, 2014
You've got several gargoyles you can swap through, each one with its own abilities. How can we think about or come to understand this ability?
Dec 22, 2013
Exploration is nice and all, but backtracking requires players to replay old content. Let's consider the impact of backtracking on Demon's Crest.
Dec 5, 2013
Demon's Crest highlights boss fights right off the bat. What impression does that leave on a new player?