What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Shouty.

Control Challenges (StarTropics)
Sep 17, 2016
StarTropics challenges the player with stiff but simple controls.
Tutorials (Intermission)
Apr 6, 2016
How do games help us learn the skills required to succeed?
Discourse (Undertale)
Mar 26, 2016
Is dialogue in Undertale genuine?
Right from Wrong
Mar 23, 2016
What gives Undertale its sense of morality?
Interesting Choices
Mar 22, 2016
In Undertale, is the choice between peace and war interesting?
Mood Management
Dec 18, 2015
Long Live the Queen revolves around managing Princess Elodie's state of mind. How do you prioritize each state, and how do you learn what's useful?
Nonlinearity
Dec 4, 2015
You can approach Super Mario Land 2 in any order you like! How does that influence the game's identity?
Episode 53: Stage Identity via Enemy Identity
Nov 26, 2015
Enemy design in Metal Black dictates how each stage plays.
Episode 52: Maze Construction
Oct 28, 2015
When are you not lost in Realms of the Haunting? And, more to the point, how do you get unlost?
Episode 51: Cohesion
Sep 12, 2015
As an early FPS, Realms of the Haunting has novel approaches to controls and story.
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