What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Shouty.

Episode 50: Slippery Slopes
Sep 10, 2015
Splatoon contains several multiplayer modes. Can it keep competition even in all of them?
Episode 49: Ink
Aug 28, 2015
Splatoon's ink system promotes an indirect sense of interplay--instead of just shooting at each other, you can also shoot at something between the two of you.
Episode 48: Interpreting the Environment
Aug 22, 2015
Aren't you glad I didn't call it "Ink-terpreting the Environment"?
Episode 47: Balance
Aug 8, 2015
As an action RPG, Popful Mail must balance real-time combat, as well as equipment.
Episode 43: Puzzle Curve
Jun 2, 2015
Puzzle games depend heavily on the player's ability to learn. What impact does BOXBOY!'s structure have on this learning process?
Episode 42: High Scores
May 16, 2015
What's it take to get a high score in Bal Cube?
Episode 41: Static and Dynamic Variables
May 15, 2015
How do elements change from moment to moment Bal Cube, and how does their change impact the course of the game?
Episode 40: Arsenal
Apr 1, 2015
Ranger X offers a wide selection of weapons. Here, we compare each through the lens of stage design.
Episode 39: Terrain
Mar 22, 2015
Terrain comes to bear on Ranger X's combat in a number of ways. We take a look at how mechanics and enemies work together to capitalize upon level design.
Episode 30: Boss Identity
Sep 30, 2014
Azure Striker Gunvolt lends its bosses neat designs and lines of dialogue. But how does the gameplay lend them identities?
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