What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.
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Episode 22: Health and Points

Recorded on Apr 6, 2014
Uploaded on Apr 11, 2014
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It's easy to take health for granted. Why is it there? Using Shin Nekketsu Kouha as a starting point, we discuss how health informs the ways we play and experience games.

Then, stick around for an interview with Ben Ruiz, combat consultant and designer on the upcoming brawler Aztez. He shares his thoughts on health and mechanical depth in brawlers. (As a side note, some of our discussion relies on his outline of The History of Beat 'em Ups.)
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Tags: level design interview play structure
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