What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
(Close)
Shin Nekketsu Kouha: Kunio-Tachi no Banka is a belt scroller, beat-em-up, brawler, whatever you want to call it. The enemies provide a hefty challenge, sporting movesets on par with yours. So, this time, we concentrated on surveying the flow of combat. How does a brawler feel when the foes are just as fierce as you?
Then, we discuss Koji Igarashi's 2014 GDC talk. In specific, he mentions that game designers should know how to fell their game's bosses without taking any damage. In what context can we appreciate this notion? In what context is it inappropriate?
Then, we discuss Koji Igarashi's 2014 GDC talk. In specific, he mentions that game designers should know how to fell their game's bosses without taking any damage. In what context can we appreciate this notion? In what context is it inappropriate?
With stunning insight provided by: