What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Skyward Sword - Lanayru Desert Design
Jun 19, 2020
In this last podcast on Skyward Sword, we discuss the over world design of the Lanayru Desert and how it changes when you revisit it.
Skyward Sword - Eldin Volcano Level Design
Mar 2, 2020
Skyward Sword - Faron Woods Level Design
Mar 2, 2020
Skyward Sword - Dungeon Space
Jun 30, 2019
This podcast covers the use of space in Skyward Sword's dungeons.
Skyward Sword - Podcast 1
Jun 30, 2019
The Wolf Among Us - Authorship
Aug 16, 2018
In The Wolf Among Us players navigate Sheriff Bigby through his adventures. How do we measure the impact and meaning of player choice in the story?
Dragon's Crown - Classes
Jul 29, 2018
Characters in Dragon's Crown are distinguished by their inherent abilities as well as customizations made by the player. Here, we consider the range and impact of those choices.
Killer 7 - Gripes
Jul 21, 2018
We discuss the downsides of Killer 7's combat and puzzles.
Dragon's Crown - Progression
Jul 15, 2018
A review of progression in Dragon's Crown via rewards and variation.
Luigi's Mansion: Dark Moon - The Rest
Jul 4, 2018
Luigi's Mansion: Dark Moon features more than ghost-busting. We consider the far corners of its design space and how the Poltergust functions outside of combat.
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