What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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This is The Commune's first podcast on Live-a-Live, a SNES RPG featuring a wide variety of chapters.
Live-a-Live has a grid-based combat system, allowing characters to be freely placed on the battle screen--much like a strategy RPG. Does it play like a strategy RPG, though? Can a game's genre be identified merely by what it looks like, or do we have to look deeper and assess the gameplay itself?
Also: Does unfair equal unfun? It's not that simple. Let's look at some downright dirty games and see what we can find.
Live-a-Live has a grid-based combat system, allowing characters to be freely placed on the battle screen--much like a strategy RPG. Does it play like a strategy RPG, though? Can a game's genre be identified merely by what it looks like, or do we have to look deeper and assess the gameplay itself?
Also: Does unfair equal unfun? It's not that simple. Let's look at some downright dirty games and see what we can find.
With stunning insight provided by: