What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.
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Episode 45: Gamescape 2015 - Dev Teams

Recorded on Aug 4, 2015
Uploaded on Aug 4, 2015
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Gamescape is an indie games showcase in Baltimore, Maryland every July.

In Stomp, players control a monster (to be precise, a kaiju) from a scrolling overhead view. Their goal is to demolish as many buildings as possible while avoiding gas stations and collecting powerups. We talk about dynamic elements and high scores, both hearkening back to what we had to say on Bal Cube.

For more information on Stomp, check out its web site.

Next, in HueBots, players slide robots across the screen to hit colored switches and reach the exit. However, once a robot starts sliding in one direction, it won't stop until it hits a wall.

Here, the HueBots development team considers the role of planning in gameplay, as well as how the variety of elements influences that planning. How do players learn the function of elements, and how do they then apply that knowledge?

The discussion echoes aspects of gameplay we considered during Adventures of Lolo.

For more information on HueBots, check out its web site.
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Tags: Gamescape 2015 interview
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