What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Viewing all podcasts for Sky-Fox.Nov 9, 2014
The Firemen features plenty of space to explore, but slaps players with a time limit. How do you balance between looking around and getting through quickly?
Oct 28, 2014
Just when you thought the coast was clear, a new fire spawns in just the wrong place. How does enemy design in The Firemen trap you?
Aug 24, 2014
We're not used to finding our way through space using only our ears. What variety does Soundvoyager find in that challenge, and how do we overcome it?
Jun 5, 2014
The powerup episode! How does Trax balance and differentiate its powerups? How does Shatterhand make powerups a gameplay goal?
Mar 17, 2014
How does Counterfeit Monkey pull together a sequence of puzzles into one unit? Let's look at repairing a car and the puzzles within.
Feb 10, 2014
What steps do we take to solve puzzles? What tactics lead to success, and what tactics frustrate the player?
Jan 19, 2014
You've got several gargoyles you can swap through, each one with its own abilities. How can we think about or come to understand this ability?
Dec 5, 2013
Demon's Crest highlights boss fights right off the bat. What impression does that leave on a new player?
Jun 23, 2013
Obviously Gokujou Parodius wants to be funny, but how does its humor work?
May 31, 2013
Live-a-Live's final two chapters are bizarrely normal. Also, how did the game's various chapters go about introducing their unique mechanics?