What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Viewing all podcasts for Sky-Fox.

Episode 34: Timed Exploration
Nov 9, 2014
The Firemen features plenty of space to explore, but slaps players with a time limit. How do you balance between looking around and getting through quickly?
Episode 32: Out of the Frying Pan
Oct 28, 2014
Just when you thought the coast was clear, a new fire spawns in just the wrong place. How does enemy design in The Firemen trap you?
Episode 28: Sound as Challenge
Aug 24, 2014
We're not used to finding our way through space using only our ears. What variety does Soundvoyager find in that challenge, and how do we overcome it?
Episode 23: Powerups
Jun 5, 2014
The powerup episode! How does Trax balance and differentiate its powerups? How does Shatterhand make powerups a gameplay goal?
Episode 20: Car Trouble
Mar 17, 2014
How does Counterfeit Monkey pull together a sequence of puzzles into one unit? Let's look at repairing a car and the puzzles within.
Episode 19: Puzzling Logic
Feb 10, 2014
What steps do we take to solve puzzles? What tactics lead to success, and what tactics frustrate the player?
Episode 18: Gargoyle Swapping
Jan 19, 2014
You've got several gargoyles you can swap through, each one with its own abilities. How can we think about or come to understand this ability?
Episode 16
Dec 5, 2013
Demon's Crest highlights boss fights right off the bat. What impression does that leave on a new player?
Episode 15
Jun 23, 2013
Obviously Gokujou Parodius wants to be funny, but how does its humor work?
Episode 13
May 31, 2013
Live-a-Live's final two chapters are bizarrely normal. Also, how did the game's various chapters go about introducing their unique mechanics?
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