What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Viewing all podcasts for Daniel Primed.Apr 26, 2017
Federation Force, mission 20: Insurrection. While some players are left defenseless and scrambling for shelter, other players give them cover.
Apr 17, 2017
Federation Force, mission 9: Blender. Players transport a cart, protecting it from enemies and natural disasters alike.
Apr 15, 2017
Federation Force, mission 19: Incursion. Players take on a series of unique battles, each with distinct enemy composition and cover.
Apr 15, 2017
Metroid Prime: Federation Force contains a wide variety of missions. How do they impact and develop gameplay?
Mar 18, 2017
Metroid Prime: Federation Force uses charge shots and gyro aiming as the basis for its rich gameplay.
Nov 8, 2016
What elements compose level design in Ecco the Dolphin, and what gives levels their meaning?
Oct 17, 2016
StarTropics uses storytelling, gameplay, and save points to pace itself.
Sep 17, 2016
StarTropics challenges the player with stiff but simple controls.
Dec 17, 2015
This discussion of Super Mario Land 2 covers four unique approaches to level design.
Jan 12, 2015
Using Wave Race 64, we discuss what determines whether a challenge is optional or not. Additionally, how does the game punish you for avoiding optional challenges as opposed to failing them?