Posted: 2014-04-07 23:31:36
Last edited: 2014-04-07 22:32:29
This series covered three methods of parsing the structure of platformer stages: navigation, enemy placement, and item placement. The first unit introduced each concept, and then each subsequent unit covered a method in particular. Each unit contained three games, making for twelve games whole (four units, three games each).
For instance, the second unit discussed navigation in three parts: Socket for maze navigation, Bonk's Adventure for multi-pathed linear navigation, and, uh, nothing for single-pathed linear navigation.
The series was discontinued after the first five entries. If I sat down and concentrated, I bet I could finish this, but this honestly isn't a high priority. A shame--I really like the idea.
Platformer of the Month 2: M.C. Kids - Posted 2014-04-15 20:56:23 M.C. Kids hides its cards deliberately based on their use. As an introduction to collectibles in platformers, I review just how those cards are hidden.
Platformer of the Month 3: Metal Storm - Posted 2014-04-27 11:00:31 Metal Storm builds stage themes through features of platforming and enemy behavior, then makes use of those themes in each stage's boss.