What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
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Podcasts
Aug 4, 2015
The last in a series of three Gamescape 2015 podcasts, covering two games that are based on real life (kind of).
Aug 4, 2015
The second in a series of three Gamescape 2015 podcasts, covering two development teams and their dynamics.
Aug 4, 2015
The first in a series of three Gamescape 2015 podcasts, covering two games and their emphasis on exploration.
Jun 2, 2015
Puzzle games depend heavily on the player's ability to learn. What impact does BOXBOY!'s structure have on this learning process?
May 16, 2015
What's it take to get a high score in Bal Cube?
May 15, 2015
How do elements change from moment to moment Bal Cube, and how does their change impact the course of the game?
Apr 1, 2015
Ranger X offers a wide selection of weapons. Here, we compare each through the lens of stage design.
Mar 22, 2015
Terrain comes to bear on Ranger X's combat in a number of ways. We take a look at how mechanics and enemies work together to capitalize upon level design.
Mar 16, 2015
Players can traverse wide expanses in Superhero League of Hoboken, looking for just the right solution to the game's many point-and-click puzzles. What rules guide the player's exploration, and how do the clues come together?
Jan 27, 2015
Superhero League of Hoboken combines point-and-click adventures with an RPG world and combat. Do the two genres blend successfully?