What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways: As for me, I'm Greg Livingston, but I go by Golem. I organize things around here.

Podcasts

Episode 46: Gamescape 2015 - Real Life
Aug 4, 2015
The last in a series of three Gamescape 2015 podcasts, covering two games that are based on real life (kind of).
Episode 45: Gamescape 2015 - Dev Teams
Aug 4, 2015
The second in a series of three Gamescape 2015 podcasts, covering two development teams and their dynamics.
Episode 44: Gamescape 2015 - Exploration
Aug 4, 2015
The first in a series of three Gamescape 2015 podcasts, covering two games and their emphasis on exploration.
Episode 43: Puzzle Curve
Jun 2, 2015
Puzzle games depend heavily on the player's ability to learn. What impact does BOXBOY!'s structure have on this learning process?
Episode 42: High Scores
May 16, 2015
What's it take to get a high score in Bal Cube?
Episode 41: Static and Dynamic Variables
May 15, 2015
How do elements change from moment to moment Bal Cube, and how does their change impact the course of the game?
Episode 40: Arsenal
Apr 1, 2015
Ranger X offers a wide selection of weapons. Here, we compare each through the lens of stage design.
Episode 39: Terrain
Mar 22, 2015
Terrain comes to bear on Ranger X's combat in a number of ways. We take a look at how mechanics and enemies work together to capitalize upon level design.
Episode 38: Searching for Clues
Mar 16, 2015
Players can traverse wide expanses in Superhero League of Hoboken, looking for just the right solution to the game's many point-and-click puzzles. What rules guide the player's exploration, and how do the clues come together?
Episode 37: Genre Blending
Jan 27, 2015
Superhero League of Hoboken combines point-and-click adventures with an RPG world and combat. Do the two genres blend successfully?
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