What is The Commune?
We're a group of gamers, and we're always looking for new gamers to join us. Every month or so, we pick a game to play. We chat about the game together, and we record podcasts, record videos, and write essays. You can reach The Commune in the following ways:
- Register on the forums. This is where we organize events and pick games.
- Reach us by email at vgcommune *A*T* gmail *D*O*T* com.
(Close)
Axiom Verge
Started on Mar 1, 2016
Ended on Apr 22, 2016
An indie 2D shooter in the vein of Metroid with an art style akin to H.R. Giger.
Podcasts
Apr 26, 2016
Axiom Verge offers a large variety of abilities for getting around and killing stuff. How do they stand on their own, and how do they complement each other?
Apr 7, 2016
Thomas Happ speaks on story, map design, and purpose in Axiom Verge.
May 22, 2016
How does Axiom Verge construct its criss-crossing paths?
Interviews
Apr 7, 2016
Thomas Happ speaks on story, map design, and purpose in Axiom Verge.
User Resources
Apr 14, 2016
From Adrian
Commune member Adrian plays through Axiom Verge, offering his gameplay commentary and insight as he goes.
Commune member Adrian plays through Axiom Verge, offering his gameplay commentary and insight as he goes.
May 17, 2016
From Adrian
Commune members watch and discuss the Game Maker's Toolkit video on getting lost in Axiom Verge.
Commune members watch and discuss the Game Maker's Toolkit video on getting lost in Axiom Verge.
External Resources
May 17, 2016
Game Maker's Toolkit discusses how players approach Axiom Verge.