Platformer of the Month

Posted: 2014-04-07 23:31:36
Last edited: 2014-04-07 22:32:29
This series covered three methods of parsing the structure of platformer stages: navigation, enemy placement, and item placement. The first unit introduced each concept, and then each subsequent unit covered a method in particular. Each unit contained three games, making for twelve games whole (four units, three games each).

For instance, the second unit discussed navigation in three parts: Socket for maze navigation, Bonk's Adventure for multi-pathed linear navigation, and, uh, nothing for single-pathed linear navigation.

The series was discontinued after the first five entries. If I sat down and concentrated, I bet I could finish this, but this honestly isn't a high priority. A shame--I really like the idea.

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All original content on VG Thought was written by Greg Livingston AKA Golem.